Damage Roll Inc.Game design diaries: Back to the drawing boardIt’s been awhile! But I have a good reason for my silence: I just finished and submitted my thesis this week. I worked hard with it from…3 min read·May 15, 2022----
Damage Roll Inc.Game design diaries: The One QuestionAdvanced Game Design by Michael Sellers is a superb game design tome, and I can highly recommend it to anyone who is interested in game…2 min read·Jan 8, 2022----
Damage Roll Inc.Mastering the game: The Peak-End RuleWe all want to run memorable games. We also want our players to really want to join our games, instead of just participating because their…2 min read·Jan 3, 2022----
Damage Roll Inc.Game design stories: Visions of MoriaI have started to design a new game.3 min read·Dec 3, 2021----
Damage Roll Inc.Mastering the game: Experience goalsIf you’ve ever read a book about game design, you have probably heard about “experience goals”.2 min read·Dec 2, 2021----
Damage Roll Inc.Game design diaries: Pivoting and keeping the bar lowCouple of weeks ago I wrote a post about me designing my first tabletop game. I had the prototype ready. I tested it. It sucked. I went…3 min read·Sep 1, 2021----
Damage Roll Inc.Game design diaries: The Two Why’sLately I’ve been reading a lot of RPG books, ranging from small indie releases to AAA products.3 min read·Aug 9, 2021----
Damage Roll Inc.Game design diaries: My first prototypeI’m designing my first ever own tabletop game. Everything is new and exiting, but also daunting and scary!3 min read·Jul 23, 2021----